Mega Man 2

The 8 Robot Masters

Quick Man

 

 

Name: Quick Man


Weapon: Quick Boomerang

 

Weakness: Crash Man

                       Time Stopper

                       Atomic Fire


Weapon Acquired: Quick Boomerang

 

 

Quick Man is a combat Robot Master created by Dr. Wily using Elec Man's design as a base. Quick Man is made of lightweight materials, allowing him to move at very high speeds. Though his top running speed is unknown, Quick Man is one of the fastest Robot Masters in the Mega Man series possessing a standard cruising speed of Mach 5. His weapon is the Quick Boomerang, small boomerang cutters that he can shoot from his right arm. Because of a defect, Quick Man is vulnerable to Flash Man's Time Stopper. Quick Man and Turbo Man are also rivals. His level in Mega Man 2 contains a number of deadly lasers known as Force Beams.

Quick Man´s Stage



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MegaMan2QuickManMapBG.png
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Metal Man

 

Name: Metal Man


Weapon: Metal Blade

 

Weakness: Metal Blade

                       Quick Boomerang


Weapon Acquired: Metal Blade

 

Metal Man was the first Robot Master built by Dr. Wily, created specially for combat for his revenge against Mega Man. Wily based Metal Man's design on Cut Man. His weapon is the Metal Blade, several large saw blades made of ceramic titanium that he can throw at high speed. Because of a design flaw, Metal Man is vulnerable to Mega Man's Mega Buster. When Dr. Light saw Metal Man for the first time, he commented that he's "the dentist of the future".

Metal Man´s Stage



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MegaMan2MetalManMapBG.png
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Flash Man

 

 

Name: Flash Man


Weapon: Time Stopper

 

Weakness: Metal Blade

                      


Weapon Acquired: Time Stopper

 

 

Flash Man is a Robot Master created by Doctor Albert Wily. In combat, Flash Man can stop time to attack opponents while they cannot move with the rapid-firing blaster in his right arm. To his enemies, it appears Flash Man is moving at light speed or teleporting. It is believed that this ability is a perfected form of what the Robot Master, Time Man, was capable of. However, unlike Time Man, who could only slow down time with Time Slow, Flash Man can stop it completely with Time Stopper.

Flash Man´s Stage



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MegaMan2FlashManMapBG.png
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Air Man

 

 

Name: Air Man


Weapon: Air Shooter

 

Weakness: Leaf Shield

                      


Weapon Acquired: Air Shooter

 

 

Air Man is a Robot Master created by Dr. Wily specially for combat. Air Man has his face in his torso instead of a head, a design said to be intimidating. Air Man can generate powerful winds with the propeller in his torso to pull or push enemies, and can attack with small tornadoes with his Air Shooter. Air Man dislikes Fall season because the leaves get stuck in his fan, the reason he is weak to Leaf Shield.

Air Man´s Stage



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MegaMan2AirManMapBG.png
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Bubble Man

Name: Bubble Man


Weapon: Bubble Lead

 

Weakness: Metal Blade

                       Quick Boomerang


Weapon Acquired: Bubble Lead

 

 

Bubble Man is the first aquatic Robot Master created by Dr. Wily for underwater combat. However, a defect in his system makes him unable to walk underwater, being only able to move by jumping. After seeing this, Wily couldn't help but laugh at his way of moving. Despite this flaw, Bubble Man is able to swim. This problem has been fixed in Mega Man 2: The Power Fighters.

Bubble Man attacks with normal shots from his arm cannon, and can shoot Bubble Lead shots from his arm cannon and the gun on the top of his head. Bubble Lead are durable bubbles mixed with sulfuric acid that can be used for several purposes, like hitting opponents with small bubbles, wrapping opponents inside large bubbles, or protecting Bubble Man himself.

Bubble Man´s Stage



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MegaMan2BubbleManMapBG.png
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Heat Man

Name: Heat Man


Weapon: Atomic Fire

 

Weakness: Bubble Lead


Weapon Acquired: Atomic Fire

 

Heat Man is a combat Robot Master created by Dr. Wily based on Fire Man's design. His body is highly resistant to heat and fire, and has the shape of a Zippo lighter, the lid sometimes shutting down unintentionally, usually when he guffaws. He has a dial in his back that regulates the power of his flames, which he's unaware of. His main weapon is Atomic Fire, which can produce flames up to 21,632 degrees Fahrenheit (12,000 degrees Celsius). He can surround himself in flames for protection, making him invulnerable for a short time, and tries to tackle enemies while on fire. He can also spit fire from his mouth and project enormous fire blasts from his hands.

Heat Man´s Stage



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MegaMan2HeatManMapBG.png
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Crash Man

 

Name: Crash Man


Weapon: Crash Bomber

 

Weakness: Air Shooter


Weapon Acquired: Crash Bomber

 

Crash Man, known as Clashman in Japan, is a combat Robot Master that was built by Dr. Wily using the designs of Bomb Man and Guts Man as a base, having explosive weapons and a thick armor that can withstand explosions. He also has high speed and agility. His main weapon is Crash Bomber, a powerful time bomb with a drill that attaches itself to the target.

Crash Man´s Stage



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MegaMan2CrashManMapBG.png
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Wood Man

 

 

Name: Wood Man


Weapon: Leaf Shield

 

Weakness: Metal Blade

                       Atomic Fire

(hold the Fire Button for few Seconds and let go you kill him with 1 Hit )


Weapon Acquired: Leaf Shield

 

 

 

Wood Man   is a combat Robot Master created by Doctor Albert Wily using a special coating material obtained from natural cypresses, his body being made almost completely out of wood, including some of his mechanisms. Because of this, Wood Man has great physical strength and resistance against physical blows, but is somewhat slow, and highly vulnerable to fire and cutting weaponry.

His weapon is the Leaf Shield, leaf-shaped electromagnetic pieces of metal, sharpened around the edges, that can be used to protect himself and attack enemies in different ways, including launching them in rings of four or eight, and summoning them down from the ceiling to fall down onto the player. Due to his flammable construction, his primary weakness is the Atomic Fire.

Wood Man´s Stage



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MegaMan2WoodManMapBG.png
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Mecha Dragon

Name: Mecha Dragon

 

Weakness: Quick Boomerang

                       Atomic Fire

When the Mecha Dragon appears, it will chase Mega Man breaking the platforms along the way, and at the end of the path battle will commence. It hovers on the left side of the screen shooting fireballs, and touching him is lethal. One strategy when facing it, is to stand on the top block to avoid falling into the pit and use Quick Boomerang. Another and somewhat safer method, is to use the Mega Buster since it inflicts the same amount of damage and allows the player to keep their distance.

Dr. Wily Stage 1



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Dr. Wily Stage 1
Boss: Mecha Dragon
MegaMan2DrWily1MapBG.png
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Picopico Kun

Name: Picopico Kun


Weakness: Metal Blade

                       Bubble Lead

 

PicoPico Master, is the boss of the second Wily stage of Mega Man 2. It is a guard system room with blocks that form into mini-robots, that was originally created by Dr. Light to protect his home. When Dr. Wily saw their effectiveness, he added a modified version of them to his fortress. They attack by simply flying toward Mega Man. When fourteen of these enemies are defeated, the room simply shuts down. Bubble Lead can defeat the robots in one hit, but as it may be difficult to hit them with it, it is recommended to use Metal Blade instead. As more of them are destroyed, the remaining ones will begin moving around the room faster.

Dr. Wily Stage 2



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Dr. Wily Stage 2
Boss: Picopico Kun
MegaMan2DrWily2MapBG.png
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Guts Tank

Name: Guts Tank

 

Weakness: Quick Boomerang

                       Atomic Fire

Guts-Dozer, is the boss from the third Wily Castle stage in Mega Man 2. He is a large tank based on Guts Man's design, that looks like a giant Guts Man with spiked shoulders and caterpillar tracks instead of legs. He releases projectiles from his mouth, and Mets exit from the opening on his chest. Mega Man can stand on his treads to reach his head, the only part of his body that receives damage.

Dr. Wily Stage 3



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Dr. Wily Stage 3
Boss: Guts Tank
MegaMan2DrWily3MapBG.png
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Boobeam Trap

Name: Boobeam Trap


Weakness: Crash Bomber

 

Boobeam Trap is the boss of the fourth Wily stage from Mega Man 2, a resistant protection system. The room has five flashing beam guns in the walls that fire simultaneously at intervals, indicating they will fire when they flash faster. They can only be destroyed with the Crash Bomber. The room also has some Destructible Blocks protecting beam guns.

Dr. Wily Stage 4



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Dr. Wily Stage 4
Boss: Boobeam Trap
MegaManII-DrWily-Level4.png
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All 8 Robot Masters Again

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All 8 Robot Masters
MegaMan2DrWily5MapBG.png
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Wily Machine No.2

Name: Dr. Wily #1


Weakness: Metal Blade

                       Atomic Fire

 

Name: Dr. Wily #2

 

Weakness: Metal Blade

                       Crash Bomber

 

First form: Wily Machine 2 goes back and forth using energy shots that go down and rise in an arch to the top of the screen. It is very weak to Atomic Fire, being defeated with two fully charged shots or less, depending on the difficulty. If the player used Atomic Fire on Wood Man and there is no energy left for a charged shot, it is recommended to use Crash Bomber or Metal Blade. When all of its health is depleted, the front part of the machine will blow up and Wily will appear.

 

Second form: Damaged, the Wily Machine 2 now shoots multiple bouncing balls that are difficult to avoid. This form is now immune to Atomic Fire, but is still vulnerable to Crash Bomber (and can be destroyed with a single Crash Bomb explosion if it is aimed and timed properly), but since the player is most likely going to be low or out of Crash Bomber from the previous fight, it is best to use Metal Blades or Air Shooter. The player should use his weaknesses to defeat him quickly and use E-Tanks if necessary. After destroying the Wily Machine, the floor will blow up with the Wily Machine and the player will fall to the last level, leading to the final battle against the Alien.

Alien

Name: Alien


Weakness: Bubble Lead

 

 

 


 

Alien  is the final boss from Mega Man 2. When the player enters his room, Dr. Wily will jump from his flying saucer and turn into a green alien. Its only weakness is Bubble Lead, and all other weapons refill all its energy when used against it. The Alien shoots and flies slowly throughout the room, always in a figure eight pattern. When it's defeated, it is revealed that it was just a hologram created by Dr. Wily to trick Mega Man, and the alien was a small flying ball.

The Alien appears near the end of the mini game "Tatakae! Rockman" in Pokeroku 2. He warps between the three paths and attacks with either a series of 4 arrow-shaped projectiles that can be destroyed with one shot (each worth 1 point) or an indestructible sphere. When the Alien's health is equal or lower than 8, it will stop attacking and warp faster, making him a harder target. Defeating the Alien is optional, as he will escape when Mega Man reaches the end of the path, but his defeat will grant the player 20 points and end the mini game. As each Charge Shot causes 10 damage to the Alien, it is recommended to defeat him only with them as he will be defeated with 8 hits instead of 80 normal shots (which is probably impossible due to the limited time) and will not warp due to the low health.




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Final Stage Map
Boss: Alien
MegaMan2DrWily6MapBG.png
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Ending